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On two player co-op mode, you can have one spy attempt any of the following actions:. Hack a doorpad. Key in a code on a doorpad. Lockpick (not break) a locked door.and have the second spy shoot the first spy with a sticky shocker (friendly fire must be on) while the first spy is in the non-combat animation.
The first spy's body will drop to the ground, but the 'actual' atavism will still be fully motive and completely invisible.While enemies cannot see you, they can still hear you. However, since your graphical body is glitched near the door, your spy cannot be killed. Note though, that any action beyond stabbing guards or doing general co-op moves (like the human ladder and extra high vault) will result in a crashed game, making this glitch pretty fatal.Submitted by dragonlord920Verified by sng-ign Invulnerable Enemy In the Bath House, after watching the ISDF's leader get shot by Shutland, back out of the vent you are in when you hear Shutland yell that he's switching to a fallback position.Go into the water in the room you originally entered the vent. Crawl through the second vent, which is slightly above the water.Quicksave before exiting the vent.
There will be two guards with thermal vision on the other side,though they are currently in combat with two ISDF troops. If the guards have thier backs to the wall when you come out of the vent they will see you.If not, you can sneak up on them. Notice that no matter how many times they are hit by the ISDF troops, they don't die. Its the same for the ISDF troops. Kill one of either type of troop,ISDF or Shutland's,and grab the other.
The other two troops can not kill your hostage!NOTE-This only works for the troops in the fire fight. Any other troops CAN kill your hostage.
Also, a troop can kill your hostage if it's his partner.Opportunity Objectives - Kokubo Sosho There is a bonus objective during the final part of the stage. Hack the server before destroying it to achieve it.
Dvorak's Output Speak to the old man multiple times until the conversation clears and he walks to the area with two of the five tubes. With only three tubes to watch over, Fisher can hit the switch on the tubes as the lights above each tube go from green to orange. Hit the switch before they turn red and overheat to get past this part.Displace International Milan Nedich Objective Laser mic and record (by zooming in with the EEV) the conversation on the third floor when a merc is assigned to the penthouse by an executive (the room is first one on your right when you get off the elevators on the third floor). Aim the EEV (binoculars) at the glass. This is the ONLY way to get credit for listening to the conversation.Opportunity Objectives - Displace Int'l Uploading Grim's Trace Programs on the Displace servers.
Fisher will need to hack into each PC to plant the trace. The operations room (lecture hall) near where Fisher makes his trespass. It's easier to approach it from the bottom (where the bathrooms are) and palm strike the guard in the room.
The PC you're looking for is at the top of the lecture hall. Simply hack in and place the tracer while reading all the other info. The exercise room, on the same floor as #1. The room is has a guard running on an exercise bicycle and is adjacent to the one where two guards talk about Prince of Persia. The Displace gun range PC. Actually, it is the PC in small server room on the upper level.
That room has a vent leading to the main (primary) server room.The VIP reports are scattered in several PCs throughout the level. You can complete them easily by locating each PC in each room and being methodical.